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Dashboard

The admin dashboard gives operators a compact overview of server activity, ticket workload, and casino usage.

Navigation path:

  • Server Admin -> Dashboard

Access requirementsโ€‹

Each tab has its own access right:

  • Dashboard: Server Statistics (admin.dashboard.view_server)
  • Dashboard: Ticket Statistics (admin.dashboard.view_tickets)
  • Dashboard: Casino Statistics (admin.dashboard.view_casino)

Only the tabs you hold a right for are shown, and the underlying figures are refused for the others. Someone who holds none of the three does not see the Dashboard entry in the navigation at all.

None of these rights opens the admin area on its own โ€” they only decide what is visible to someone who can already reach it. That makes it possible to give a community supporter ticket rights without also handing them casino turnover.

Holders of the full admin.* access keep all three tabs automatically.

Layoutโ€‹

The page is split into up to three tabs:

  • Server: player activity, retention, busy hours, orders, shop and money flow
  • Tickets: ticket volume, ticket status distribution, supporter writing activity, and assignee distribution
  • Casino: per-game usage and economy statistics for slot machine, wheel of fortune, blackjack, roulette and poker

Above the tabs, holders of the setup right (admin.setup.access) see notices when something on the Nitrado side needs them:

  • a Nitrado log setting dzbot could not switch on, with Check again once you fixed it in the Nitrado web interface
  • log settings dzbot switched on that only take effect with the next restart

Server tabโ€‹

The Server tab opens with eight tiles. Unless noted, they look back over the last 7 days:

  • Active players: how many different players joined, with the change against the 7 days before
  • New players: players whose first session on this server falls in those 7 days
  • New players who stay: of the players who were new two to three weeks ago, the share that played again this week
  • Playtime: total hours played, and how long an average session lasts
  • Peak online players: the highest number of players online at once, ever
  • Orders due: orders waiting for the next restart, plus pre-orders and what was delivered at the last restart
  • Shop revenue: in-game currency spent in the shop and the number of orders (canceled and refunded orders do not count)
  • PvP kills: players killed by players, and suicides for comparison

Below the tiles:

  • Players online: online-player history with a 7-day average overlay for 24 h, 7 d and 30 d
  • Players per day: the last 14 days, split into new and returning players
  • Busy hours: average players online per weekday and hour over the last 4 weeks, in the server's timezone โ€” useful for restart times, events and admin shifts
  • Money flow: per transaction category (casino, shop, transfers, automations, โ€ฆ), how much currency went to players and how much left them in the last 7 days
  • Shop bestsellers: the items sold most often in the last 7 days, counted in pieces; items with the same name count together

The tiles and charts under the online history refresh at most every 10 minutes.

Interpretation note:

  • player activity is based on raw PlayerSession overlaps, so the online chart and peak metric count concurrent player sessions

Tickets tabโ€‹

The Tickets tab contains:

  • ticket counts by status
  • tickets created over the last 14 days
  • supporter message volume for 24 h, 7 d, and 30 d
  • ticket assignee distribution for 24 h, 7 d, and 30 d

These numbers are not filtered by support level. They are system-wide figures about the server's workload, so a supporter who only holds the entry level still sees totals that include escalated tickets they cannot open. Nothing here names a ticket or its subject.

Casino tabโ€‹

The Casino tab shows separate statistics for:

  • Slot Machine
  • Wheel of Fortune
  • Blackjack
  • Roulette
  • Poker

For each game, the dashboard shows:

  • a per-card timeframe selector for 24 h, 7 d, 30 d, and all time (all time counts from the server's stats wipe date)
  • number of games played in the selected timeframe
  • net economy impact in the selected timeframe
  • top 10 players by games played in the selected timeframe

Poker is played between players, so money moving between them says nothing about the house. Its card counts hands instead of games, and the economy impact is the house share (rake) taken in the timeframe โ€” the only money poker removes from the economy. See Poker.

Performance note:

  • casino cards load their data only when the Casino tab is opened
  • changing the timeframe reloads only the affected game card

Interpretation note:

  • net economy impact is the summed player transaction balance for that game in the selected window
  • negative values mean the game removed currency from players overall
  • positive values mean the game added currency to players overall