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Factions in player view

This page explains how players use factions in the shop frontend.

Navigation paths:

  • Shop -> Factions

What players can doโ€‹

Depending on server access rights and faction member rights, players can:

  • open faction overview and inspect members
  • open their faction detail workspace
  • update faction details/notes
  • manage member rights and ranks, invite new members and remove members
  • found alliances with other factions, vote on who joins or leaves them, and see alliance violations
  • accept or decline invites to a faction
  • use faction treasury (deposit/withdraw)
  • place shop orders charged to the faction treasury (place_order)
  • view faction order history
  • manage faction places
  • manage faction-linked base alarms
  • manage faction-linked subscriptions

For the full permission model and right names, see Factions concept.

Faction overviewโ€‹

A search field above the list finds factions by name, tag, flag or the name of a member. The search runs on the server and stays in the address, so reloading the page or sharing the link keeps it. Your own factions always stay on top, whatever you search for.

Players see available factions and member lists.

  • Any authenticated player on the server can open the factions overview page.
  • If they belong to a faction (or have broad faction access), they can open the faction workspace.
  • Players can open a faction detail workspace when at least one of these conditions is true:
    • they are a member of that faction
    • they have admin.factions.access
    • they are platform administrators
  • In the main shop navigation, players also see quick links for each faction they are a member of. Each quick link uses the faction title as its link text and opens that faction detail page directly.
  • Leader display badges depend on faction member rights (shown_as_leader).
  • Each faction shows its allies, if the server allows alliances.
  • Featured faction cards show the faction flag icon above the title. The flag image is resolved from the Item Data Map using the faction flag item.

Faction workspaceโ€‹

The faction page is organized into tabs. Visible tabs depend on access permissions.

Typical tabs:

  • Settings
  • Members
  • Alliances (every member, if the server allows alliances)
  • Ranks (members with manage_members)
  • Treasury
  • Base Alarms
  • Subscriptions
  • Places
  • Orders (visible to members with place_order, treasure_withdraw, or treasure_deposit)

If a tab or action is missing, check the permission assignment.

Faction tagโ€‹

On servers that show faction tags, the Settings tab shows your faction's tag. If the server lets factions pick their own, members with edit_details can change it there; otherwise only admins set it.

Ranksโ€‹

On the Ranks tab, members with manage_members create ranks with Add rank and open one to change or delete it. A rank carries rights, a daily withdraw limit and a wage โ€” see Ranks for how they work.

To give a member a rank, open their rights on the Members tab with Rights: pick the rank and, if they should have their own daily withdraw limit, enter it. Rights that come with the rank show as switched on and locked.

On the Treasury tab, a member with a daily withdraw limit sees how much is left for today.

Alliancesโ€‹

The Alliances tab lists every alliance your faction is in, with its member factions, the invitations to your faction and the open votes. Members with manage_alliances (and faction admins):

  • Found alliance: give it a name and invite one or more factions. Each invited faction accepts for itself; the alliance holds as soon as the first accepts.
  • Accept or Decline an invitation to your faction.
  • Agree or Decline in an open vote. One decline ends the proposal.
  • Invite faction into an alliance you are in. The faction only joins if it and every other member agree.
  • Propose removal of another member faction. It is removed only if every other member agrees.
  • Withdraw a proposal of their own while it is open.
  • Rename an alliance. No vote is needed; the other factions are told.
  • Leave an alliance. If only one faction is left after that, the alliance ends.

Every invitation and vote also arrives in Discord, with buttons to answer right there; it can be answered with /faction as well. See Alliances for the rules.

Alliance violationsโ€‹

Below each alliance, every member sees how many kills and hits there were between members of its factions in the Last 7 days and the Last 30 days. Show history lists them: who killed or hit whom, when and with which weapon โ€” never where.

If the server sends Alliance violation notifications, you can switch on Discord DM on alliance violations on the Settings tab. You then get a DM when a member of your faction kills an ally or is killed by one. It is off until you switch it on.

Faction ordersโ€‹

Members with place_order can fund shop orders from the faction treasury.

At checkout in the shop cart, a Pay from selector appears listing the player's eligible factions and their balances. Choosing a faction creates the order as a faction order:

  • The order is not linked to the placing player personally and does not appear in their personal order history.
  • The cost is deducted from the faction treasury at checkout.
  • The faction transaction log records the placing member's name.
  • Faction orders are visible in the Orders tab on the faction detail page.
  • Refunds go back to the faction treasury.

Joining a faction: invitesโ€‹

Nobody is put into a faction without agreeing to it. Members with edit_details invite a player by in-game name under Members โ†’ Invite member; the player only becomes a member once they accept.

  • The invited player gets a Discord message with Accept and Decline buttons. The same invite also appears at the top of the Factions page under Invites for you, so a closed DM does not lose it.
  • An invite stays open for 7 days. Until then it is listed under Open invites on the faction's Members tab, where it can be withdrawn.
  • A player who is already in a faction cannot be invited. Accepting also checks again: whoever has joined another faction in the meantime has to leave it first.
  • Accepting one invite closes every other open invite of that player.
  • Declining closes the invite; the faction can invite the same player again afterwards.

Staff can still add members directly in the admin faction view, for example to repair a faction.

Sharing your location with the factionโ€‹

If the server has turned on Show faction members on the map, every member finds a Share location box on the Settings tab of the faction workspace. It is off until you switch it on, and only you can switch it on for yourself.

  • Which accounts
    • Only this account shares the account you are signed in with.
    • All my accounts also shares the accounts detected on the same device. The box lists which accounts that is. If one of them belongs to someone else (a shared console, for example), stay with Only this account. On the map, alt accounts appear under your name, not their own.
  • When
    • Always โ€” while you are offline, the faction sees your last position, greyed out with how long ago it was. Positions from before the server's stats wipe date are not shown.
    • Only while I am online โ€” you disappear from the map as soon as you log off.
  • Visible to โ€” only if the server has Allow sharing locations with allies on (it is by default):
    • This faction only (default).
    • Faction and allies โ€” every faction you share an alliance with sees you on the map too.

Your fellow members see you as the layer Faction: <name> on the map; allies see you in a layer of its own, named after your faction. They are not notified when you switch sharing on or off. On the Members tab, members who share carry a Shares location badge. Leaving the faction ends the sharing.

Leaving a factionโ€‹

Every member has a Leave Faction button in the faction workspace. What it does depends on who is left behind:

  • Ordinary member โ€” the membership and every right inside the faction are gone. Nothing else changes.
  • The only admin, with other members still in โ€” leaving is blocked until you pick a successor under Hand admin over to. Somebody has to keep the admin right.
  • The last member โ€” leaving dissolves the faction. The button reads Dissolve instead of Leave, and the confirmation names the amount: whatever is in the treasury is credited to you as you go.

Dissolving deletes the faction and its Discord role with it. There is no undo.

Also in Discord: /faction shows your faction (and the members and allies of every other one) and lets you pay in, withdraw, invite and remove members, manage their rights and your alliances, and leave โ€” see Discord commands.