Zones management
This page explains how admins create and maintain zones: drawing their area on the map, their rules and how they look on the live map.
Navigation path:
Server AdminโZones
Access requirementsโ
zones.viewto open the listzones.createto create zoneszones.editto update zoneszones.deleteto remove zones
The zone mapโ
The page is a map with every zone drawn on it. On a computer the list of zones sits on the left and the selected zone's settings on the right; on a phone the list and the settings slide up from the bottom, and the map stays visible above them.
- Tap a zone in the list or directly on the map to select it. The map moves to the zone.
- The search field and the filters All, With rules and Markers narrow the list. Markers are zones without any rule โ they only show an area on the live map.
- A link to a zone (
?open=<id>, for example from the admin search) opens the page with that zone selected.
Zone settingsโ
The settings of the selected zone, in this order:
-
Name and Active. Only active zones enforce their rules and appear on the live map.
-
Rules โ each one bans a player automatically:
- No building: building, dismantling or destroying inside the zone.
- No kills: killing someone inside the zone.
- Linked accounts only: entering the zone without a linked account.
A zone without a rule is only a marker on the map.
-
Does not apply to โ appears once the zone has a rule:
- Excluded players (selected players are ignored by this zone)
- Excluded groups (members of these groups are ignored by this zone)
- Excluded factions (members of these factions are ignored by this zone), with the switch Also allies of these factions (off by default): members of factions allied with one of them are ignored too
-
Map display โ the colour on the live map, whether and how players inside the zone are shown, and whether the player count is shown, and Visible to guests (outline and name on the map everyone sees, when the server shows its map to guests โ never players). Border style and the opacity of area and label are under Fine-tuning.
-
Mark in game โ optional: an object (spawn item class) placed in the game at every corner of the zone, for example a wreck as a visible border, with a Spawn Y offset added to the surface height (the ground, or the first walkable surface above it such as a pier, bridge or building floor).
Changes are kept until you Save or Discard them. Selecting another zone or closing the panel with unsaved changes asks first. Duplicate and Delete are in the โฏ menu.
Editing the areaโ
Edit area switches the map into editing mode; the other zones stay visible, dimmed.
- Drag a corner to move it. On a phone a loupe above your finger shows what lies under it.
- Tap the + on an edge to insert a corner there (or drag the + to place it right away).
- Tap a corner and choose Delete point to remove it.
- Click or tap the map to add a point; it goes into the nearest edge.
- Undo reverts the last step, Clear all removes every point.
If corners lie too close together to grab, zoom in further. A zone needs at least three points. Done keeps the new area in the zone's unsaved changes; Cancel (phone) restores the area from before.
To create a zone, use + Zone: tap the map to place the first points, continue with Next once there are three, then set name and rules and Create the zone.
Operational notesโ
- Zones are only active when the Active toggle is enabled.
- Excluded players are ignored by the zone rules.
- The player exception always covers all linked accounts. If any account on one of the player's devices is on the exception list, the current player is treated as ignored for that zone as well.
- Group exceptions cover all members of the selected groups, also through linked accounts on the same devices.
- Faction exceptions cover the current members of the selected factions, also through linked accounts on the same devices. With Also allies of these factions, the members of their allies count too; this follows the alliances as they change, and stops while the server does not allow alliances.
- Participants of a running event are ignored by the zones that event lists under Zone exemptions โ see Events.
- Players with the access right
zones.ignored_by_checkare ignored by all zone checks. This also applies through linked accounts on the same devices. - Spawn item and Y offset are optional; leave them empty if the zone should not spawn anything.
- Every log event with a position records the active zones it happened in. Actions read them as
data.zonesand can pick zones with azone_selectfield โ see Zones of an event. The zone exceptions above do not apply there; an action decides for itself whom it acts on.