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Zones management

This page explains how admins create and maintain zones, including the polygon editor and zone rules.

Navigation path:

  • Server Admin โ†’ Zones

Access requirementsโ€‹

  • zones.view to open the list
  • zones.create to create zones
  • zones.edit to update zones
  • zones.delete to remove zones

Zone overview listโ€‹

The list shows each zone with:

  • name
  • applied rules
  • exceptions preview (players and groups ignored by the zone)

Use the edit button to open a zone, or Add new zone to create one.

Creating or editing a zoneโ€‹

In the detail view you can set:

  • Name
  • Excluded players (player picker; selected players are ignored by this zone)
  • Excluded groups (group picker; members of these groups are ignored by this zone)
  • Rules (multi-select)
  • Active toggle
  • Spawn item class (optional)
  • Spawn Y offset (added to terrain height)

Polygon editorโ€‹

Use the map editor to define the zone polygon.

  • Click the map to place points.
  • Drag a point to adjust the shape.
  • Use "Clear" to remove all points.
  • Select a point and use "Delete selected" to remove it.

These behaviors follow standard polygon editor patterns (Leaflet/Mapbox): https://raw.githubusercontent.com/Leaflet/Leaflet.draw/develop/src/Leaflet.draw.js https://docs.mapbox.com/mapbox-gl-js/example/mapbox-gl-draw/

Tip: A polygon becomes visible once you have at least three points.

Operational notesโ€‹

  • Zones are only active when the Active toggle is enabled.
  • Excluded players are ignored by the zone rules.
  • The player exception always covers all linked accounts. If any account on one of the player's devices is on the exception list, the current player is treated as ignored for that zone as well.
  • Group exceptions cover all members of the selected groups, also through linked accounts on the same devices.
  • Players with the access right zones.ignored_by_check are ignored by all zone checks. This also applies through linked accounts on the same devices.
  • Spawn item and Y offset are optional; leave them empty if the zone should not spawn anything.