// dayz item
Plastic Explosive
Industrial explosive. Useless on its own, but can be combined with a trigger device to create a powerful explosion.

- Category
- Explosives
- Weight
- 400 g
- Inventory size
- 3 × 2 (6 slots)
- Worn / attached in
- IEDExplosiveA
- Durability
- 50
Classnames
Each colour or version has its own classname. Nominal is the vanilla target count per map.
| Classname | Chernarus | Livonia | Sakhal |
|---|---|---|---|
![]() Plastic_Explosive | 5 | 4 | 4 |
Plastic_Explosive_Placing | – | – | – |
Attachments
Items that fit one of its attachment slots according to the game config.
Fits on
Spawns on each map
Values from the vanilla types.xml of each map. Community servers often change them. Nominal and min are added up over all variants.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal (target on the map) | 5 | 4 | 4 |
| Min (respawns below this) | 2 | 1 | 1 |
| Lifetime (untouched) | 5 days | 5 days | 5 days |
| Restock (wait before respawn) | 0 | 0 | 0 |
| Quantity when spawned | – | – | – |
| Places | Industrial | Industrial | Industrial |
| Tiers | Unique | Unique | Tier4 |
| Spots | – | – | – |
| Counted | on the ground | on the ground | on the ground |
Tier 1 is near the coast, Tier 4 deep inland. A nominal of 0 means the item does not spawn as loot on that map.
Sell it in your server's trader shop
With dzbot, players on your Nitrado DayZ server — PC, PlayStation, Xbox or Switch 2 — buy items like this one with your server currency on your server website, and the order spawns at their chosen spot after the next restart.
