// dayz item
Kolt 1911
Semi-automatic pistol, fed from a detachable magazine. Almost a century-old design, it can still hold its own in a fight. Uses .45 ACP rounds.

Classname
Colt1911- Category
- Weapons
- Weight
- 1.11 kg
- Inventory size
- 3 × 2 (6 slots)
- Worn / attached in
- Pistol
- Fire modes
- Semi-auto
- Durability
- 200
Magazines
Ammunition
Attachments
Items that fit one of its attachment slots according to the game config.
Fits on
Spawns on each map
Values from the vanilla types.xml of each map. Community servers often change them.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal (target on the map) | 26 | 35 | 34 |
| Min (respawns below this) | 22 | 32 | 28 |
| Lifetime (untouched) | 4 h | 4 h | 4 h |
| Restock (wait before respawn) | 0 | 0 | 0 |
| Quantity when spawned | 30–80% | 30–80% | 30–80% |
| Places | Military | Military | Military |
| Tiers | Tier1, Tier2 | Tier1 | Tier1, Tier2 |
| Spots | – | – | – |
| Counted | on the ground | on the ground | on the ground |
Tier 1 is near the coast, Tier 4 deep inland. A nominal of 0 means the item does not spawn as loot on that map.
Spawns with
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
Chernarus · Livonia
Attachment, 5% chance
Attachment, 25% chance
Sakhal
Attachment, 5% chance
Attachment, 30% chance
Sell it in your server's trader shop
With dzbot, players on your Nitrado DayZ server — PC, PlayStation, Xbox or Switch 2 — buy items like this one with your server currency on your server website, and the order spawns at their chosen spot after the next restart.





