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Modding

dzbot includes a creator marketplace where you can build, version, publish, and optionally monetize your own mods.

This guide covers the practical creator workflow from first draft to released mod.

Related guides:

Open the Creators Space

Navigation path:

  • Platform panel -> Creators Space

Direct entry is available at https://dzbot.de/creators.

Use your dzbot account (Discord-linked account in normal workflows) to log in and manage your mods.

Mods overview

The overview is your creator dashboard for all mods you maintain.

What you can do there:

  • create a new mod
  • search your mods by name
  • see verification status
  • see whether a published (released) version exists
  • see how many server installations exist
  • open the latest version for editing

You can only permanently delete a mod when it is no longer installed on servers.

Mod details

The mod details page is organized into tabs:

  • Information
  • Access
  • File changes
  • Configuration
  • Versions

Important lifecycle rule:

  • once a version is published, its file changes and configurations are locked
  • further changes require creating a new version
  • mod metadata (name, description, maps, public/private, price) can still be updated

Mod settings

Use the Information tab to define core metadata:

  • mod name
  • description
  • supported maps
  • public/private availability
  • optional price (if payout setup is complete)

Practical note:

  • for paid mods, dzbot uses Euro cents (100 = 1 EUR)
  • positive prices below 100 are automatically raised to 100

Mod access

The Access tab shows where your mod is already present.

  • for public mods: you can review installed/known server access state
  • for private mods: you can explicitly allow additional servers

Private access flow:

  1. Open Access tab.
  2. Search/add a server by name.
  3. Save to grant that server access.

Important behavior:

  • effective install access is tied to the currently published version
  • if no version is published yet, publish first
  • server lookup is name-based and can match similarly named servers

Mod versions and publishing

Every mod is versioned.

Key behavior:

  • a new mod starts with version 1
  • only published versions are installable on servers
  • creating a new version clones current files/configuration as a starting point
  • old versions are viewable, but only the latest unpublished version is editable
  • the next version can only be created after the current latest version is published
  • servers that enabled auto-update for your mod switch to the newly released version automatically when you publish

Recommended release workflow:

  1. Build and test on latest editable version.
  2. Finalize file changes and configuration schema.
  3. Publish that version.
  4. For updates, create a new version and repeat.

Practical note:

  • auto-update changes which released version a server points to, but admins still use their normal transfer/restart workflow to apply changes to the running server