Coordinate picker concept
This page explains the concept and behavior of the coordinate picker itself.
If you are looking for the player workflow to create and manage reusable places, see Saved places in the shop frontend.
What the picker solves
Many dzbot forms need map coordinates (X, Y, Z). The picker provides one consistent way to fill those fields and avoid manual coordinate errors.
Core entry points in the UI:
From mapFrom placesFrom placements
If you need to understand where the reusable places behind From places come from, see Saved places in the shop frontend.
Picker behavior
The picker generally offers these coordinate sources, even though not all forms use all of them:
From mapFrom placesFrom placements
This gives players a predictable way to fill coordinate fields across different forms.
Map selection behavior
From map opens a full-screen map overlay.
- clicking the map selects a marker position
- clicking
Useapplies X and Z into the target fields - if a Y field exists, it is filled automatically when possible
Places and placements as picker sources
From places shows reusable locations grouped by ownership:
- personal places
- faction places (for memberships)
- group places (for group membership)
Users can search and select one location quickly instead of typing coordinates manually.
For how players create these reusable places, see Saved places in the shop frontend.
From placements shows recent placement positions and helps when a user remembers the action but not the exact
coordinates and is only available when creating a new reusable place.
Data source note: From placements depends on imported server logs. Recent placements can appear with delay.
Practical understanding
- use
From mapwhen users want visual selection - use
From placeswhen users already saved stable locations - use
From placementswhen users want to reuse recent activity positions
For day-to-day player guidance on creating, naming, and reusing places, see Saved places in the shop frontend.
For import/freshness behavior, see Logs import concept.